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Using the Background Wizard to stretch a background to match the perspective of the rendering. Lower the overall brightness of the scene. The Automatic Exposure feature of the render will automatically make the scene as bright as it would a daytime scene. Most Nighttime scene will look better if they are a little darker than daytime scenes. Balance the lights and the sky. A faint sky in he background will improve the scene. You can use Lighting Channels to quickly balance the effect of the artificial lights vs the light from the sky.

These are some of the most powerful, intuitive rendering programs that work seamlessly with Google SketchUp. Here are some of the best SketchUp rendering plugins available to help you narrow your search, but you be the judge! It's fast, powerful and affordable. I think and on As my experience for Interior Render, You can Used Vray. that produce similar quality with similar speed, but are both a lot cheaper and easier.

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The most powerful Scattering Extension for SketchUp. Render huge amounts of vegetation, quickly populate city blocks, create parametric assemblies, crowds, carpets, you name it All right inside SketchUp! That way, you keep a lightweight and responsive file while still being able to render huge amounts of objects. Fully parametric Go back and edit your work at any time. Content Library Create huge grass fields in just 4 clicks. Besides the default grass, trees, bushes, gravel, rocks and more, you can save your own presets to reuse later, and share them with others.

Fine control over the scattering process Thanks to dozens of options and parameters. Yet keep things simple with the adaptive UI. See the list of features below. Your Skatter production can be rendered by all Render Engines! But you can still use Skatter with any other render engine Maxwell, Podium, LightUp, etc , by actually generating the objects in the model. Hosts Scatter objects on surfaces, along curves, or pick individual points in the model.

Areas Define precise areas where you want to distribute or not the scattered objects, by using SketchUp curves and objects, or by painting them yourself. Camera clipping Optimize your scene by generating only the objects visible by the camera, or discard the ones too far away.

Distribution Distribute objects randomly, on a grid, or a mix of the two, on vertices, faces, etc. Use altitude, slope, and collisions parameters to fine tune the distribution. Use probabilities when scattering multiple types of objects, to define precise mixtures. Randomness Break repetition and randomize the objects placement by using random translation, rotation, scale, and mirroring.

Falloffs To avoid hard cutoffs, you can use falloff parameters with areas, altitude, slope, camera clipping, to define smooth transitions.

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