The elbow bending feature helps improve otherwise abnormal bending and squashing issues. New target bones help bones point in the right direction rather than having the need to consistently set angles.
Other improvements in bones include an updated inverse kinematic solver and automatic bone scaling. Changes made in Photoshop instantly appear in the imported file in Anime Studio, allowing you to continually refine your Photoshop document.
Many Photoshop features are supported in the imported PSD files, including blending modes, layer opacity, smart objects and smart filters. Groups are also supported and can be set up in Photoshop to automatically get imported into Moho Pro as switch layers for quick animating.
Watch Video Bounce, Elastic and Stagger Interpolation By applying the Bounce keyframe type to the timeline, any object interpolated will appear to bounce, all within two keyframes. Elastic provides a rubber band effect, making objects spring back and forth before reaching their end point.
Settings can be adjusted for each of these interpolation types to change the amount of times the object bounces, the intensity and more. Stagger creates the effect that the animation is stuttering or staggering between two keyframes. No additional keyframes are created for this effect. This is great if you want to create the effect a character is having issue lifting a heavy object, as an example. This is a great workflow enhancement for individuals and production studios alike. Even if you quit from Anime Studio Pro, the render process continues until the job is completed.
Watch Video Preview Animation You can now preview animations before committing to rendering. While this method should not be used for final exports, you can take these files and save them elsewhere on your computer or even share them with others if needed. This can cut down tremendously on trial and error when animating and save lots of time, which is invaluable for creative projects. Moho Pro does this by automatically applying the proper amount of scale. This can be used to arrange landscapes, for example placing mountains far away without forcing them to become tiny.
When exporting animations on Windows 7 and higher, the application can create movies using the Windows Media Foundation media library. When exporting animations on Windows XP and higher, the application can create movies using the DirectShow media library. GPU Acceleration Graphics Processing Unit GPU Acceleration takes advantage of your computer's hardware, boosting performance and quality for several layer types while allowing you to see exactly what the tool is doing as you apply a stroke or shape to the Workspace.
The performance boost will help reduce pixelation and artifacting when working with certain graphical elements, such as Vector and Image layers. Watch Video Random Line Width Refined In previous versions of Moho, random line width could prove to be a bit jarring from point to point. Version 10 introduces a refinement to this feature by making the thickness between neighboring points more consistent when using random line width.
More consistency means a more polished drawing. Now, bones can control the children of their children. If you have a group inside a bone layer and then vector layers inside that group, the bone layer can manipulate the artwork in those vector layers if nested layer control is turned on.
This allows for more powerful rigging options, while simultaneously simplifying and allow more organization in the layer hierarchy. Watch Video Flexi-Binding Flexi-Binding allows you to isolate the influence of a set of bones from the rest of the skeleton.
For example, only the right arm bones should affect the artwork for the right arm. This lessens or eliminates the need to separate artwork on frame zero, and then put it back together again with the Offset Bone tool.
This is a great new feature for images and vectors. Watch Video Adjustable Particle Source With Particle Layers, you can now use any shape, even ones that contain gaps, as an origin point for your particles. To do this, simply put your reference layer on the bottom of the Particle Layer folder. Turn on "Use base layer as source" in your Layer Settings and you're set!
This is a great addition if you have a hard time remembering what the settings for Depth of Field will do to change the effect. Placing the focus line closer to assets will ensure they are in focus, while everything else is blurry, depending on your focus range.
Watch Video Scripting More scripting access and control. Moho Pro offers advanced scripting support and updates. More functions and data structures of the program have been exposed through the scripting API, allowing advanced technical users to create more personalized tools and add-ons.
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All-In-One 2D Animation Software for Professionals. Formerly Anime Studio, Moho Pro 13 is everything you need to expand your animation toolkit with more efficient animation tools that improve projects and workflows over traditional, time-consuming, and often tedious software. Aug 01, · Anime Studio 10 Pro (Moho) In this tutorial I explain what this character design series is all about and what we will be covering. We will first start off by taking our design and brea. Aug 16, · Hola chavos pues en este video les enseñare a como crear a su propio personaje de forma avanzada con anime studio 7, el video dura como30 minutos pero no .
Although not a standard application in the world of professional animation, Anime Studio Pro is an extraordinary alternative path into to the world of 2D and 3D animation. Both the Debut and the Pro versions Anime Studio use a bone-based interface, meaning you animate a character by moving its underlying skeletal structure, similar to how you'd move a clay figure in real life stop motion animation. This makes animating a character fun and intuitive, whether it's one of Anime Studio's default characters or something new that you create New in Anime Studio Pro 7. Unlike Anime Studio, Poser is a widely-used app in the animation business, as it lets people create three-dimensional figures and "pose" them in a 3D background. This is highly useful for artists and animators, and now these scenes can be imported into Anime Studio.