Some gotchas If using video camera footage, you may want to apply color correction to deal with the illegal values above RGB that almost all cameras generate. This applies to all NLEs. Your preview is probably inaccurate. It does not display pictures correctly when fed with studio RGB levels. While we are on this subject, you should understand that the Video Preview window does not really display video correctly.
For other previewing methods, see the table of codecs if the example workflows in this article do not cover that scenario. If you are converting everything to studio RGB levels, you need to create a track of 16 16 16 RGB black as mentioned in the example workflows. Also, some of the media generators may need to be modified to produce a RGB white and a 16 16 16 RGB black.
If using a bit project instead of 8-bit, the sections on compositing gamma and levels differences between 8-bit and bit projects explain why these two areas can be dangerous. If using odd codecs, you need to verify what levels they produce and expect.
What's New in Vegas 9 versus 8 Vegas 9 replaces the Vegas 8 behaviour for bit floating point projects and instead adds two new and different bit floating point modes, which I will refer to as video levels and full range. Certain codecs e. Compositing gamma of 1. What's New in Vegas 10 Not much. Compositing Gamma In bit floating point full range projects, you can switch between a compositing gamma of 2.
In "1. This does two things: A- It gives you optically-correct compositing. Cross-dissolves will be more film-like and diffusion effects will look more correct. See the article on linear light processing in Vegas 8 for examples. B- The 1. For bit projects, I recommend using the video range mode which will disallow a compositing gamma of 1. Optically-correct compositing can be achieved in 2. However, whenever you switch to a full range project, Vegas will also set the compositing gamma to 1.
If for some odd reason you wish to use a compositing gamma of 2. Also note that a compositing gamma of 1. Levels differences between 8-bit and bit When you change between 8-bit and bit, Vegas changes more than just the bit depth. In 8-bit, these codecs will decode to studio RGB levels.
In bit floating point full range , these codecs will decode to computer RGB levels. In bit floating point video levels , these codecs will decode to studio RGB levels.
Changing the project properties may cause changes to your video's levels. Also be careful with the video levels mode since it will default the compositing gamma to 1. However, not all codecs are affected by project properties. Codecs like DV and Cineform do not have this behaviour- they decode to the same levels regardless of project properties. These codecs and Vegas' Color Bars generator will need to be converted. The interaction between particular codecs and project properties can be an issue when rendering or previewing via DV passthrough.
In that situation, the preview will be incorrect. Please see the example workflow sections at the bottom of this article for suggested workflows. Table of Codecs The following table describes the behaviour of various codecs and preview methods. Decodes to and wants to see studio RGB levels. Computer RGB. Decodes to and wants to see computer RGB levels. Third party DV codecs Depends on codec. Still images e. Will decode to whatever levels it receives. Passes levels through.
Cannot encode 8-bit uncompressed from bit project. Cannot encode bit uncompressed from 8-bit project. The encoded values seem to have a significant gamma shift a Levels FX with a gamma of 2. But not all codecs do this. Studio RGB? Here you can preview the results of your editing, resize the preview and define the quality trade-off for example, sharp or smooth image.
In a preview, what you see is not what you get. So it is with video. Now we can take a look at the palettes that offer the really creative options The Transitions Palette Transitions determine how one video clip changes to another. The Transitions window has been undocked so you can see all algorithms on the left, and the previews to the right show what to expect from a particular transition. The front window shows the parameters for editing the Cross Effect preset.
Edits can be saved as custom presets. This is extremely handy, as you don't have to try out every transition on an actual crossfade.
If you save this, it will show up with the 'factory previews' for future use. Try them for yourself, and see what you think. If you keep things simple, when you do add something complex, it will have more impact. Hmm…kind of like music! As with transitions, you can generally edit these and tweak them so they function exactly as desired; the presets are there as starting points, although some do work just fine without additional modifications.
One of my favorite uses of chroma key was when covering the latest NAMM show. Fun stuff. Keyframes see the 'About Keyframes' box really come into their own with effects.
Toward the left you can see Video FX algorithms, with the presets toward the right. Also, creating effects chains for video is just as cool as it is for audio. The Media Generators Palette This palette allows you to create solid colors, credit rolls, noise textures, and so on.
As these are actual video clips, you drag them into tracks, not effect chains. These can be far more useful than you might think at first. The front window shows the end result of picking a colour gradient from the Media Generator section, opening up the dialogue box and choosing the gradient's shape, colorisation and degree of transparency.
There are some limitations, of course. Crossfading, splicing, zooming, and all those other expected audio operations, are covered. VMS continues that tradition, and you'll find yourself thinking of video and audio as pretty much interchangeable entities. As far as I'm concerned, for Windows users, VMS is not only the fastest, least expensive, and most capable way to get you started, but will also take care of your video needs for quite some time. And should you outgrow it, well, there's always Vegas Pro…but that's another story, for another time.
NET Framework 2. Vegas Variations There are four main versions of Vegas see comparison chart at www. You can also download trial versions and decide for yourself which suits you best.
About Keyframes Keyframes are the key sorry! The timeline duration is the same as the clip being processed. Keyframes define the start and end points or midpoints, if applicable and the effect morphs between these points. In between the two nodes, the volume would ramp up from minimum to maximum.
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But what exactly is happening after the shooting, how the videos are edited and how effects are given is a different thing but we need to know which apps they are using. In the field of video editing, many big brands are in the race. All of them are trying to prove them equally good and stable in the market. Also, users are eagerly waiting what the latest they get. So before selecting any, we should go through the pros and cons of the software.